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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Adding the gun muzzle particle system


You can add the previous code in the fireRocket function in the HelloWorldScene.cpp file and then build and run it. You will see the particles getting generated at the origin, but the explosion is a bit huge and looks very colorful. Let's make some changes so that it looks like a muzzle smoke.

Between the create and addchild functions, add the following:

   m_emitter->setPosition(ccpAdd(hero->getPosition(), ccp(hero->getContentSize().width/2 ,0 )));
   
   m_emitter->setStartColor(ccc4f(1.0, 1.0, 1.0, 1.0));
   m_emitter->setEndColor(ccc4f(0.0, 0.0, 0.0, 0.0));
   
   m_emitter->setTotalParticles(10);
   m_emitter->setLife(0.25);
   m_emitter->setSpeed(2.0);
   m_emitter->setSpeedVar(30.0);

We take the current position of the hero and add the width of the character to it so that it gets created at the nozzle of the gun and not at the center of the player.

Then, we set the starting color of the particle to white. The setStartColor...

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