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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

What is a particle system?


A particle system is a collection of sprites or particles. Each particle system has an emitter from where the particles will be created. A particle system also determines the behavior of the particles in the system. Hence, it can be said that a particle is the smallest entity that creates the particle system.

A very easy example of a particle system is Rain. Rain is a particle system, and each raindrop is a particle and a cloud has a lot of emitters from where the droplets or particles are created.

We create a particle system instead of just creating individual particles, as with a particle system, you can create different kinds of effects using the same particle. For example, we saw Rain, which is a particle system; what if we wanted another effect such as water coming out of the faucet. Here, the particle is the same, a water droplet, but a rain droplet behaves differently. In the case of water falling from the faucet, each drop falls with a force and is created...

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