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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Creating the skeletal animation


Using this technique, we will create a very simple player walk cycle. For this, there is a software called Spine by Esoteric Software, which is a very widely used professional software to create skeletal animations for 2D games. The software can be downloaded from the company's website at http://esotericsoftware.com/spine-purchase:

There are three versions of the software available: the trial, essential, and professional versions. Although majority of the features of the professional version are available in the essential version, it doesn't have ghosting, meshes, free-form deformation, skinning, and IK pinning, which is in beta stage. The inclusion of these features does speed up the animation process and certainly takes out a lot of manual work for the animator or illustrator.

To learn more about these features, visit the website and hover the mouse over these features to have a better understanding of what they do.

You can follow along by downloading the trial...

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