Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

Arrow left icon
Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Creating a spritesheet for the player


Now that we understand the different items in the TextureSettings panel of TexturePacker, let's create our spritesheet for the player animation from individual frames provided in the Resources folder of the chapter:

  1. Open the folder in the system, and select all the images for the player that contains the idle and boost frames. There will be four images for each of the animations. Select all eight images and click-and-drag all the images to the Sprites panel, which is the right-most panel of TexturePacker.

  2. Once you have all the images on the Sprites panel, the preview panel at the center will show a preview of the spritesheet that will be created:

  3. Now on the TextureSettings panel, for the Data format option, select cocos2d. Then, in the Data file option, click on the folder icon on the right and select the location where you would like to place the data file, and give the name as player_anim. Once selected, you will see that the Texture file location also...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image