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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Creating the pause button and showing the pause screen


We are going to add a pause button to the HUDLayer so that when the pause button is clicked, the game will be paused, and we will also add a resume button so that the game can be resumed.

For this, in the HUDLayer.h file, create two new variables named pauseMenu and resumeMenu of the CCMenu type:

    CCMenu* pauseMenu;
    CCMenu* resumeMenu;

Also, create two new functions named pauseGame() and resumeGame():

    void pauseGame(CCObject* pSender);
    void resumeGame(CCObject* pSender);

Paste the _bookgame_UI__pause.png and _bookgame_UI__resume.png files to the Resources folder of the project in your system.

In the HUDLayer.cpp file in the constructor, create the pauseMenuItemImage variable and add it to the pauseMenu variables:

    CCMenuItemImage*pauseItem = CCMenuItemImage::create("_bookgame_UI__pause.png",
                                                         "_bookgame_UI__pause.png", this,
                                          ...
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