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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Adding hero controls

In the previous chapter, we added a small button in the screen where if the player tapped on that button, the hero created a bullet. That's quite good, but what we want is that whenever the player taps on the right-hand side of the screen, the rocket should fire. This is because the button is too small and the player wouldn't have much time to see where the button is located for him/her to tap on. We will also add a button on the left-hand side of the screen to boost the hero up whenever the button is tapped.

For this, let's make some changes to the HelloWorldScene.h and HelloWorldScene.cpp files. In the .h file, remove void menuCloseCallback(CCObject* pSender); and add a function named fireRocket() under the spawnEnemy(float dt) function:

void fireRocket();

Also, add two variables named leftButton and rightButton of the CCRect type:

CCRect leftButton, rightButton; 

Next, in the HelloWorldScene.h file, you can remove the definition of the menuCloseBack() function...

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