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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Displaying the background image


Now that we have a clean slate, let's start from the top by displaying the background image.

You might think that, "Wait a second. Are we going to be using a static image for the background? But the book says it will teach the parallax background." It is true that we are going to use a static background for the time being so that it is easy to visualize and see whether proportionately everything looks right on the screen. The image is just for reference; we will change the static image into a parallax layer later in the book.

First, we need to copy all the assets from the Resources folder provided with the chapter into the Resources folder of the project on the drive. The Resources folder should be in the wp8Game project folder along with the Classes folder, as mentioned in Chapter 1, Getting Started. After importing the background image and other images into the Resources folder, we go to the wp8Game project (not the component!) in the Solution Explorer pane...

You have been reading a chapter from
Learning Cocos2d-x Game Development
Published in: Sep 2014
Publisher:
ISBN-13: 9781783988266
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