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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Enabling multitouch

Now, let's try the same with two fingers; we touch both fingers at the same time, anywhere on the screen. We see that the TouchesBegan() function got called twice, and when we remove each finger one by one, the TouchesEnded() function gets called one after the other.

In Windows Phone and Android, multitouch is enabled automatically. On iOS, we will have to enable it separately by adding the following below the line EAGLView *__glView in the function, (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions in the AppController.mm file:

[__glView setMultipleTouchEnabled:YES]; 
You have been reading a chapter from
Learning Cocos2d-x Game Development
Published in: Sep 2014
Publisher:
ISBN-13: 9781783988266
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