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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Character movement

For the character to move at a constant speed over a period of time, we need to basically update the position of the character on the x or y axes, depending on the requirement of the game.

So, to achieve this, we use the scheduleUpdate() function, which is inbuilt in Cocos2d-x. This function will automatically call the update function over and over again, depending on the frames per second (fps) that we set for the applicationDidFinishLaunching() function of the AppDelegate class. If you remember, we the set the frame rate to be 1/60, which is 60 frames per second, so that the update function will also be called 60 times per second.

To include the update function, we go to the init() function and add the following line of code:

this->scheduleUpdate();

This will initialize a regular call to the update function as soon as the scene is initialized. Next, we need an update function.

Creating a function in Cocos2d-x is similar to creating a function in C++. In the .h file of...

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Learning Cocos2d-x Game Development
Published in: Sep 2014
Publisher:
ISBN-13: 9781783988266
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