Running on an iOS simulator using Xcode
To bring the project onto Mac, you can simply copy the whole Cocos2d-x-2.2.3
folder from your Windows machine and paste it anywhere on the Mac machine and that's all. There are no additional steps required.
If you would like to know how to create the project on Mac, open up the terminal and navigate to Cococs2d-x-2.2.3/tools/project-creator
and type the command we typed to create the project in Windows; but here you don't have to type python
first:
To run the game on Xcode on Mac, you will have to first install Xcode on your machine if you haven't already done so. You can click on the store, search for Xcode, and start downloading it, as shown in the following screenshot. Any version of Xcode is fine if you are running on the simulator. If you have a device, then you will have to pay $100 and create a developer account to test your game on the device.
Once you have installed Xcode, you can open up the wp8Game.xcodeproj
file in the proj...