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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Running on an iOS simulator using Xcode

To bring the project onto Mac, you can simply copy the whole Cocos2d-x-2.2.3 folder from your Windows machine and paste it anywhere on the Mac machine and that's all. There are no additional steps required.

If you would like to know how to create the project on Mac, open up the terminal and navigate to Cococs2d-x-2.2.3/tools/project-creator and type the command we typed to create the project in Windows; but here you don't have to type python first:

Running on an iOS simulator using Xcode

To run the game on Xcode on Mac, you will have to first install Xcode on your machine if you haven't already done so. You can click on the store, search for Xcode, and start downloading it, as shown in the following screenshot. Any version of Xcode is fine if you are running on the simulator. If you have a device, then you will have to pay $100 and create a developer account to test your game on the device.

Running on an iOS simulator using Xcode

Once you have installed Xcode, you can open up the wp8Game.xcodeproj file in the proj...

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