Final remarks and a thank you note
In this chapter, we saw how to run the same game that we developed for a Windows Phone and made it work on other platforms by setting up the different IDEs as well as running the game on the different device simulators.
What we have covered in this book is just the tip of the iceberg. Literally, each of the topics in the book could have a book of its own. There are still lots that we couldn't cover, such as Box2D, importing and exporting data using XML, ad integration, and IAP. This is mainly because of the complex nature of the topics, as they require learning additional concepts.
I hope the book was informative and educational. With these basic skills and tools, a variety of games can be made. Most of the time, the best games are the ones that find very creative ways of using simple mechanics to create a completely different gameplay experience.
If you have any questions, I am very active in the Cocos2d-x forum; just shout out and I will respond. Even...