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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Final remarks and a thank you note

In this chapter, we saw how to run the same game that we developed for a Windows Phone and made it work on other platforms by setting up the different IDEs as well as running the game on the different device simulators.

What we have covered in this book is just the tip of the iceberg. Literally, each of the topics in the book could have a book of its own. There are still lots that we couldn't cover, such as Box2D, importing and exporting data using XML, ad integration, and IAP. This is mainly because of the complex nature of the topics, as they require learning additional concepts.

I hope the book was informative and educational. With these basic skills and tools, a variety of games can be made. Most of the time, the best games are the ones that find very creative ways of using simple mechanics to create a completely different gameplay experience.

If you have any questions, I am very active in the Cocos2d-x forum; just shout out and I will respond. Even...

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