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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Creating the app and setting pricing


To submit an app, go to the app submission portal at https://dev.windowsphone.com/en-us/dashboard and click on the Submit App button on the top-right area of the screen. Once the page opens, we have to fill in the details in the required section first. In the App Info section, we will create the app by giving it a name, setting the price, and entering other information to create the app. So, click on the 1 (blue) button next to App Info to enter the required details:

Here, in the Name field, fill in the name of the app that you would like to create. The name of the app should be the same one that you entered for the name in WMApplicationManifest.xml. If the name has been taken, you will have to choose a different name, make changes in the manifest file, and rebuild the game for upload.

In the App category section, select the type of the app; as we are uploading a game, select Game and in the subcategory, select the genre of the game such as Action+Adventure...

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