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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Summary

In this chapter, we learned how to install Visual Studio and the Windows Phone SDK. We downloaded Cocos2d-x 2.2.3 and created a new multiplatform project. We opened the project in Visual Studio 2012 and ran the project on the simulator.

We went through each of the projects in the Solution Explorer pane and understood what each of the projects do. We understood the fundamentals of the coordinate system and the basic classes in Cocos2d-x that are used to make any kind of game.

We then dug deeper to understand the different classes such as AppDelegate and HelloWorldScene, which are responsible for running the game. We also had a closer look at the individual functions and variables that are used to create, position, and display the objects on the screen.

If you wish, you can play around with the sprites by changing the position, rotation, and scale of the sprites to practice what you have learned so far. If you wish to know more about a class or a function, you can always press F12 and it will take you to the source file so that you can study it to get a deeper understanding of the implementation of the class. Don't be afraid to experiment. If you did something and don't know how to get back, you can always delete the wp8Game folder in the project and create a new project. Use this time to become familiar with Cocos2d-x and Visual Studio.

In the next chapter, we will start creating a game in which we will add the hero on the screen and make him move around using different control mechanics.

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