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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Creating a new project

Use the following steps to create the project:

  1. Press Windows + R and type in cmd.
  2. On the command prompt, type in the following command and press Enter:
    cd desktop\coco2d-x-2.2.3\tools\project-creator
    
  3. In the project-creator folder, type in the following command and press Enter:
    python ./create_project.py –project wp8Game –package com.testpackage.wp8Game –language cpp
    

    You will be presented with the screen shown in the following screenshot:

    Creating a new project

    Note

    Once the project is created in the project folder, you shouldn't move the folder around as it will lose the references to Cocos2d-x and the folder required to run the game.

  4. Now navigate to the project's folder in Cocos2d-x-2.2.3. You will find the new folder created, named wp8Game. Double-click on it and you will see the folder structure, shown as follows:
    Creating a new project

    You can see a Classes folder, a Resources folder, and project folders for all the different platforms that Cocos2d-x supports.

  5. Since we are making a game for the Windows Phone platform, double-click on the proj.wp8-xaml project folder and double-click on wp8Game.sln.
  6. When asked for application preference, choose the Windows Phone option. This will open the project in Visual Studio, as shown in the following screenshot:
    Creating a new project
  7. To run the project on the emulator, select Emulator WVGA 512MB and click on the green play button. This will take some time to build; once built, the project should run on the simulator, as shown in the following screenshot:
    Creating a new project

Congratulations on creating a new project! Now that the project is created, let's take some time to understand the fundamentals of the coordinate system and the basic classes used in Cocos2d-x that serve as the building blocks for creating any game.

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