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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Summary

In this chapter, you learned how to install, configure, and run your first Cocos2d-JS project. You also learned how to place images on the screen.

Placing more instances of the same object will be one of the topics covered in the next chapter, where you will also create your first game, so no looking yet!

Test yourself with an exercise by trying to put 10 targets on the screen at random positions.

You have been reading a chapter from
Learning Cocos2d-JS Game Development
Published in: Jan 2015
Publisher:
ISBN-13: 9781784390075
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