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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Reference exceptions

Test the code by pressing Play in Unity and then clicking on the Play UI button. The SetGameState function that we just added to GameManager should hide the MenuCanvas. Oops! Something is wrong. Unity is displaying an error in the Console window. Something surely went wrong. Let's take a look at the red error message, which is shown here:

Reference exceptions

In your programming career, you will come across many issues with the games or applications that you are creating. I have deliberately asked you to follow my steps to cause this issue. We will learn with experience. Beginners in programming often rely on luck while sorting issues. They blindly change something, test again, and keep going in that loop until they fix the issue by pure luck or simply give up on trying. This is a very bad approach to debugging. I want you to understand what the issue is. In most cases, Unity will try to give you an accurate description of the error in the console. Once we face an issue, we will learn...

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