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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Materials

Our ground plane isn't very interesting right now, but we can use Materials to breathe a little life into the level. Materials control how GameObjects are rendered in the scene, which is determined by the material's shader. Think of Shaders as being responsible for combining lighting and texture data into a representation of how the material looks.

Each GameObject starts with a default Material and Shader (pictured here from the Inspector), setting its color to a standard white:

To change an object's color, we need to create a material and drag it to the object that we want to modify. Remember, everything is an object in Unity—materials are no different. Materials can be reused on as many GameObjects as needed, but any change to a Material will also carry through to any objects the material is attached to. If we had several enemy objects in the scene with a material that set them all to red, and we changed that base material color to blue, all our enemies...

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