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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Animating in Unity

Animating objects in Unity can range from a simple rotation effect to complex character movements and actions, all of which are controlled through the Animation and Animator windows:

  • The Animation window is where animation segments, called clips, are created and managed using a timeline. Object properties are recorded along this timeline and are then played back to create an animated effect. 
  • The Animator window manages these clips and their transitions using objects called animation controllers.
You can find more information about the Animator window its controllers at https://docs.unity3d.com/Manual/AnimatorControllers.html.

Animations in Unity are referred to as clips. Creating and manipulating your target objects in these clips will have your game moving in no time.

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