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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Regular arrays

An array in C++ can be declared as follows:

#include <iostream>
using namespace std;
int main()
{
  int array[ 5 ];  // declare an "array" of 5 integers
                   // fill slots 0-4 with values
array[ 0 ] = 1;
array[ 1 ] = 2;
array[ 2 ] = 3;
array[ 3 ] = 4;
array[ 4 ] = 5;
  // print out the contents
  for( int index = 0; index < 5; index++ )
    cout << array[ index ] << endl;
}

The way this looks in memory is something like this:

Regular arrays

That is, inside the array variable are five slots or elements. Inside each of the slots is a regular int variable.

The array syntax

So, how do you access one of the int values in the array? To access the individual elements of an array, we use square brackets, as shown in the following line of code:

array[ 0 ] = 10;

The preceding line of code would change the element at slot 0 of the array to a 10:

The array syntax

In general, to get to a particular slot of an array, you will write the following:

array[ slotNumber ] = value to put...
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