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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Monster attacks on the player

There are a few different types of attacks that monsters can do. Depending on the type of the Monster character, a monster's attack might be melee (close range) or ranged (projectile weapon).

The Monster character will attack the player whenever the player is in his AttackRangeSphere. If the player is out of the range of the monster's AttackRangeSphere but the player is in the SightSphere object of the monster, then the monster will move closer to the player until the player is in the monster's AttackRangeSphere.

Melee attacks

The dictionary definition of melee is a confused mass of people. A melee attack is one that is done at a close range. Picture a bunch of zerglings battling it out with a bunch of ultralisks (if you're a StarCraft player, you'll know that both zerglings and ultralisks are melee units). Melee attacks are basically close range, hand-to-hand combat. To do a melee attack, you need a melee attack animation that turns on...

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