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Learning Android Game Development

You're reading from   Learning Android Game Development A Beginner's guide to developing popular Android games

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781785880957
Length 238 pages
Edition 1st Edition
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Author (1):
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Nikhil Malankar Nikhil Malankar
Author Profile Icon Nikhil Malankar
Nikhil Malankar
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Summary


In this chapter, you learned a great deal about the various collision techniques as well as multiple artificial intelligence algorithms. We now know how to create collisions based on the Bounding Box Collision technique.

In the next chapter, we will add a ground for our player and understand how we can create explosions based on our collisions.

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