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Learn LLVM 17

You're reading from   Learn LLVM 17 A beginner's guide to learning LLVM compiler tools and core libraries with C++

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781837631346
Length 416 pages
Edition 2nd Edition
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Authors (2):
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Kai Nacke Kai Nacke
Author Profile Icon Kai Nacke
Kai Nacke
Amy Kwan Amy Kwan
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Amy Kwan
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: The Basics of Compiler Construction with LLVM
2. Chapter 1: Installing LLVM FREE CHAPTER 3. Chapter 2: The Structure of a Compiler 4. Part 2: From Source to Machine Code Generation
5. Chapter 3: Turning the Source File into an Abstract Syntax Tree 6. Chapter 4: Basics of IR Code Generation 7. Chapter 5: IR Generation for High-Level Language Constructs 8. Chapter 6: Advanced IR Generation 9. Chapter 7: Optimizing IR 10. Part 3: Taking LLVM to the Next Level
11. Chapter 8: The TableGen Language 12. Chapter 9: JIT Compilation 13. Chapter 10: Debugging Using LLVM Tools 14. Part 4: Roll Your Own Backend
15. Chapter 11: The Target Description 16. Chapter 12: Instruction Selection 17. Chapter 13: Beyond Instruction Selection 18. Index 19. Other Books You May Enjoy

Managing the input files for the compiler

A real compiler has to deal with many files. Usually, the developer calls the compiler with the name of the main compilation unit. This compilation unit can refer to other files – for example, via #include directives in C or import statements in Python or Modula-2. An imported module can import other modules, and so on. All these files must be loaded into memory and run through the analysis stages of the compiler. During development, a developer may make syntactical or semantical errors. When detected, an error message, including the source line and a marker, should be printed. This essential component is not trivial.

Luckily, LLVM comes with a solution: the llvm::SourceMgr class. A new source file is added to SourceMgr with a call to the AddNewSourceBuffer() method. Alternatively, a file can be loaded with a call to the AddIncludeFile() method. Both methods return an ID to identify the buffer. You can use this ID to retrieve a pointer...

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