This is the last chapter of our book, and we spent our time well, learning about performance and troubleshooting. We first covered the use of the various performance profiling tools you may use for each of our platforms. Then, we covered a set of very basic tips for increasing your app's performance, which covered everything from frame rate to asset size. This led us to cover tips for troubleshooting basic problems and, more specifically, coding issues. We finished off with a table of helpful troubleshooting tips that you can use to consult if you encounter more specific troublesome problems.
Now that you have completed this book, you have just started your journey into discovering AR and MR. There are plenty of more good books from Packt on AR, web development, Android development, and, of course, Unity. Readers are also encouraged to seek out your local meetups...