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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Summary

For this chapter, we diverted away from AR a little and explored mixing augmented and mixed reality. We discovered that we can easily experience mixed reality apps with a simple device called a HoloKit or other cheap headset. ARCore tracks the user well and is a great fit for adding the MR experience. Who knows, in the future when everyone is wearing MR glasses, will we even distinguish AR and MR as different? We then set up the HoloKit template app and went to work building a quick MR demo. After that, we expanded on our demo by adding in WRLD. WRLD, as we learned, is a fun and easy-to-use API that can quickly give us some large-scale impressive 3D scenery that is representative of the user's area. From there, we developed a number of scenes for all the users to move a map touch interface to a full mixed-reality view of the map, where we were able to obtain the user...

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