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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Invader – transitions for animations


The previous section uses the default Animation transition. This is a Linear transition, which means that the Widget instance moves from one point to another in a straight line. Invaders trajectories can be more interesting. For example, there could be accelerations, or changes of direction, as shown by the line in the following screenshot:

The following is the code of invader.py:

93. # File name: invader.py
94. from kivy.core.window import Window
95. from kivy.uix.image import Image
96. from kivy.animation import Animation
97. from random import choice, randint
98. from ammo import Missile
99. 
100. class Invader(Image):
101.   pre_fix = ['in_','out_','in_out_']
102.   functions = ['back','bounce','circ','cubic',
103.     'elastic','expo','quad','quart','quint','sine']
104.   formation = True
105. 
106.   def solo_attack(self):
107.     if self.formation:
108.       self.parent.unbind_invader()
109.       animation = self.trajectory()
110.       animation...
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