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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Atlas – An efficient management of images

When it comes to applications that use many images, it is important to reduce their loading time, especially when they are requested from a remote server.

Note

One strategy to reduce the loading time is to use an Atlas (also known as sprite). An Atlas groups all the application images into one big image, so it reduces the number of necessary requests to the operating system, or online requests.

Here is the image of the Atlas we use for invaders revenge:

Atlas – An efficient management of images

Instead of requesting five images for the invaders revenge, we will just request the Atlas image. We will also need an associated json file that tells us the exact coordinates of each unit in the image. The good news is that we don't need to do this manually. Kivy provides a simple command to create both the Atlas image and the json file. Assuming that all the images are in a directory called img, we just need to open a terminal, go to the img directory (that contains the individual images...

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