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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Behaviors – enhancing widget's functionality


Behaviors were introduced recently in the Kivy version 1.8.0, and allow us to increase the functionality and flexibility of the existing widgets. Basically, they let us inject classic behaviors of certain widgets into other behaviors. For example, we can use ButtonBehavior in order to add the on_press and on_release functionality to a Label or Image widget. Currently, there are three types of behavior (ButtonBehavior, ToggleButtonBehavior, and DragBehavior) and more will be coming in the next Kivy releases.

Let's add some credits to our application. We want to add some functionality to the Status Bar so that when we click, a Popup will appear and show some text. First, we will import the necessary components into the statusbar.py header, and also change the class definition of StatusBar:

312. # File name: statusbar.py
313. import kivy
314. from kivy.uix.boxlayout import BoxLayout
315. from kivy.properties import NumericProperty, ObjectProperty...
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