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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Recording gestures – line, circle, and cross


What about drawing with one finger? Can we recognize gestures? It is possible to do this with Kivy. First, we need to record the gestures that we want to use. A gesture is represented as a long string that contains the points of a stroke over the screen. The following code uses the Kivy Gesture and GestureDatabase classes to record gesture strokes. It can be run with Python gesturerecorder.py:

180. # File Name: gesturerecorder.py
181. from kivy.app import App
182. from kivy.uix.floatlayout import FloatLayout
183. from kivy.graphics import Line, Ellipse
184. from kivy.gesture import Gesture, GestureDatabase
185. 
186. class GestureRecorder(FloatLayout):
187. 
188.     def on_touch_down(self, touch):
189.         self.points = [touch.pos]
190.         with self.canvas:
191.             Ellipse(pos=(touch.x-5,touch.y-5),size=(10,10))
192.             self.Line = Line(points=(touch.x, touch.y))
193. 
194.     def on_touch_move(self, touch):
195.  ...
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