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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Color control on the canvas – coloring figures


The previous section focused on the selection of colors from a canvas but this selection didn't really have an effect yet. In this section, we will actually use the selected color. Assigning a color can be tricky if we are not careful. If you recall, in Chapter 3, Widget Events – Binding Actions, Color is a context instruction that we must add to the canvas. Moreover, we have to be sure that we add the instruction before we draw the actual figure. Basically, selecting a color is similar to picking a crayon color to draw on a piece of paper. Until you change the crayon, you will continue drawing with its color.

Note

When the color of the context changes, it stays in that state until some other instruction modifies it explicitly. In Chapter 2, Graphics – the Canvas, we use PushMatrix and PopMatrix for a similar problem but they only apply to transformation instructions (Translate, Rotate, and Scale) because they relate to the coordinate space (that...

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