Localizing coordinates – adding stickmen
In the last section, we used the to_parent()
method (line 66) to translate the coordinates relative to the DrawingSpace
, to its parent. Remember that we were inside DraggableWidget
and the coordinates we received were relative to parent
(DrawingSpace
).
These coordinates are convenient for DraggableWidget
because we positioned it in the parent's coordinates. The method allows us to use the coordinates in the parent's collide_point
. This is no longer convenient for when we want to check the coordinates on the parent's parent
space or when we need to draw something directly on the canvas of a Widget
.
Before studying more examples, let's review the theory. You learned that RelativeLayout
is very useful because it is simpler to think inside a constraint space to localize our objects. The problems start when we need to translate coordinates to another Widget
area. Let's consider the following screenshot of a Kivy program:
The...