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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Localizing coordinates – adding stickmen

In the last section, we used the to_parent() method (line 66) to translate the coordinates relative to the DrawingSpace, to its parent. Remember that we were inside DraggableWidget and the coordinates we received were relative to parent (DrawingSpace).

These coordinates are convenient for DraggableWidget because we positioned it in the parent's coordinates. The method allows us to use the coordinates in the parent's collide_point. This is no longer convenient for when we want to check the coordinates on the parent's parent space or when we need to draw something directly on the canvas of a Widget.

Before studying more examples, let's review the theory. You learned that RelativeLayout is very useful because it is simpler to think inside a constraint space to localize our objects. The problems start when we need to translate coordinates to another Widget area. Let's consider the following screenshot of a Kivy program:

Localizing coordinates – adding stickmen

The...

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