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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Tools
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Binding and unbinding events – sizing limbs and heads

In the previous two sections, we override basic events to perform actions we want. In this section, you will learn how to bind and unbind events dynamically. It was quite an easy job to add our Stickman because it is a Widget already, but what about the graphics, the circle, and the rectangle? We could create some widgets for them, just as we did with the Stickman, but let's attempt something braver before that. Instead of just clicking on the drawing space, let's drag the mouse on its border to decide the size of the circle or line:

Binding and unbinding events – sizing limbs and heads

Using mouse to set the size

Once we finish the dragging (and we are satisfied with the size), let's dynamically create DraggableWidget that will contain the shape, so we can also drag them over the DrawingSpace instance. The following class diagram will help us understand the whole inheritance structure of the toolbox.py file:

Binding and unbinding events – sizing limbs and heads

The diagram includes ToolButton and ToolsStickman, which were...

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