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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Attributes, ID, and root

In Chapter 1, GUI Basics – Building an Interface, we distinguished between four main components for our Comic Creator: tool box, drawing space, general options, and status bar. In this chapter, we will make these components interact with each other and, therefore, we need to add some attributes to the classes of the project we created in the previous chapters. These attributes will reference different parts of the interface so that they can communicate. For example, the ToolBox class needs to have a reference to the DrawingSpace instance, so the ToolButton instances can draw their respective figures inside it. The following diagram shows all the relationships that are created in the comiccreator.kv file:

Attributes, ID, and root

Internal References of the Comic Creator

We also learned in Chapter 1, GUI Basics – Building an Interface, that ID lets us reference other widgets in the Kivy language.

Note

The IDs are only meant to be used within the Kivy language. Therefore, we need...

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