Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

Arrow left icon
Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
Arrow right icon
View More author details
Toc

Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Chapter 3. Widget Events – Binding Actions

In this chapter, you will learn how to integrate actions into the Graphical User Interface (GUI) components; some of the actions will be associated with the canvas and others with the Widget management. We will learn how to handle events dynamically in order to make the application respond to the user interactions. In this chapter, you will acquire the following skills:

  • Reference different parts of the GUI through IDs and properties
  • Override, bind, unbind, and create Kivy events
  • Add widgets to other widgets dynamically
  • Add vertex and context instructions to the canvas dynamically
  • Translate relative and absolute coordinates between a widget, its parent, and its window
  • Use properties to keep the GUI updated with the changes

This is an exciting chapter because our application will start interacting with the user applying the concepts acquired in the previous two chapters. All the basic functionality of our Comic Creator project will be ready...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image