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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Toc

Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Structuring graphic instructions

Apart from the canvas instance, a Widget includes two other canvas instances: canvas.before and canvas.after.

Note

The Widget class has three sets of instructions (canvas.before, canvas, and canvas.after) to organize the order of execution. With them, we can control which elements will go to the background or stay on the foreground.

The following drawing.kv file shows an example of these three sets (lines 92, 98, and 104) of instructions:

90. # File name: drawing.kv (Before and After Canvas)
91. <DrawingSpace>:
92.    canvas.before:
93.        Color: 
94.            rgba: 1,0,0,1
95.        Rectangle:
96.            pos: 0,0
97.            size: 100,100
98.    canvas:
99.        Color: 
100.         rgba: 0,1,0,1
101.     Rectangle:
102.         pos: 100,0
103.         size: 100,100
104.  canvas.after:
105.      Color: 
106.          rgba: 0,0,1,1
107.      Rectangle:
108.          pos: 200,0
109.          size: 100,100
110.  Button:
111.      text: &apos...
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