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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Understanding the depth data stream


The Kinect sensor returns the depth stream data as a succession of the depth image frame. The Kinect sensor returns raw depth with 16-bit grey scale format with a viewable range of 43 degrees vertical and 57 degrees horizontal. Well, this is not just an image; behind the scenes the Kinect sensor runs a series of algorithms on the captured data to give you more than an image, which tells you how far each pixel in that frame is. The depth pixel contains the distance between the Kinect device and the objects in front of the device, in millimeters. The data is represented based on the X and Y coordinates in the depth sensor view. For example, if a pixel coordinate is 200 x 300, the depth data for that pixel point contains distance in millimeters from the Kinect device (refer to the following image):

Note

The viewable angle range will remain the same with the change of sensor elevation angle, as the change is considered as a change on the base of the Kinect sensor...

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