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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Capturing and processing depth data


To capture the depth data from the Kinect sensor, the program should use exactly the same flow as we used to read the color data stream in the previous chapters.

  1. Enable the depth stream channel with the type of depth image format.

  2. Attach the event handler to the stream channel.

  3. Process the incoming depth frames.

  4. Render the frames on UI.

To start with, you can build a basic WPF application that can capture the raw depth stream and display it. We will extend this application, going forward to explore other features of depth data such as calculating distance and finding player indexes. Perform the following steps to set up a blank project for your DepthCam application:

  1. Start a new instance of Visual Studio.

  2. Create a new project by navigating to File | New Project.

  3. You will see the New Project dialog box. Choose Visual C# as your development language, select WPF Application Template, and type the name as DepthCam.

  4. From Solution Explorer, right-click on the References...

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