Skeleton-tracking mode
The fundamental purpose of skeleton tracking is to track the body's joint points, and so far what we have seen is tracking skeleton joints for a complete body when a player is standing in front of the sensor. This is what the skeleton-tracking engine tracks by default. We can control the selection mode of skeleton tracking programmatically by using the TrackingMode
property of the SkeletonStream
class. TrackingMode
is a type of the SkeletonTrackingMode
enumeration, which has the following values:
Default
Seated
Note
You can use only one tracking mode at a time. The tracking-mode selection can be done during the enabling of the skeleton stream or on the fly when required. If you are applying both, the latter one will take preference.
Default skeleton tracking
When you enable the skeleton stream, the SDK sets TrackingMode
to Default
automatically. So, you really don't need to set the Default
mode explicitly. In this tracking mode, the Kinect sensor can track a maximum of 20...