Designing HUDs with limited real estate
The Heads Up Display (HUD) is an integral aspect of any game, offering graphical overlay information on the user's score, the number of lives remaining, information on current user attributes or power ups, progress through a level, and more.
If we're designing a game, we're probably going to need a HUD. However, since our touch capacitive screen also contains our control mechanism, we need to be a bit creative with how we lay out our HUD.
In this recipe, we'll give examples of several applications that offer exceptional HUDs that we can use for inspiration in our games.
Getting ready
We don't really need any concrete hardware or software for this recipe, but we should have a good grasp of what overlay elements we'll require in our application before we begin.
We don't need to have their final shape or size set, but we should have an idea of what we'll need screen real estate for.
How to do it...
The HUD plays an important role in a game, offering...