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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Designing HUDs with limited real estate


The Heads Up Display (HUD) is an integral aspect of any game, offering graphical overlay information on the user's score, the number of lives remaining, information on current user attributes or power ups, progress through a level, and more.

If we're designing a game, we're probably going to need a HUD. However, since our touch capacitive screen also contains our control mechanism, we need to be a bit creative with how we lay out our HUD.

In this recipe, we'll give examples of several applications that offer exceptional HUDs that we can use for inspiration in our games.

Getting ready

We don't really need any concrete hardware or software for this recipe, but we should have a good grasp of what overlay elements we'll require in our application before we begin.

We don't need to have their final shape or size set, but we should have an idea of what we'll need screen real estate for.

How to do it...

The HUD plays an important role in a game, offering...

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