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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Chapter 4. Card and Board Games

Do you ponder the fact that many modern video games (and even some forms of human activities) can be represented as board or card games? Of course, the rules usually are very complex and there are a lot of game pieces and conditions; nonetheless, some similarities can be noticed. Let's take, for example, the famous game Plants vs. Zombies created by PopCap. If you try to look at the gameplay from a different angle, you can easily imagine that all plants in the game are virtual cards placed at the game table by a player. The zombies in turn are some form of cards too; they have special rules for moving and an invisible dice determines the conditions of random collisions. Some game pieces portray shots fired by plants; sunflowers generate tokens in the form of cartoonish suns. So yes, this is a board game, but very complex and highly automated, so it can work in real time. No wonder that many game developers use custom board games to prototype...

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