Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
iOS 9 Game development Essentials
iOS 9 Game development Essentials

iOS 9 Game development Essentials: Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

eBook
$20.98 $29.99
Paperback
$38.99
Subscription
Free Trial
Renews at $19.99p/m

What do you get with Print?

Product feature icon Instant access to your digital eBook copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Table of content icon View table of contents Preview book icon Preview Book

iOS 9 Game development Essentials

Chapter 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues

Video game development has had an interesting history. It started as an offshoot of both electrical engineering and computer science. Games were a great challenge for engineers to make the most out of the limited hardware and, of course, make something fun. Today, video games and video game development are still built on those foundations of technology, math, and engineering but, for decades, have also been major players in the world of entertainment, storytelling, and media.

Be it if you are a major studio, a small team, or creating games all by yourself, planning and structuring your game projects can give you the foundation needed to save time in the development process, divide the work out to others if on a team, and of course, bring your game to life as close as possible to how you imagined it.

Starting with iOS 5, Apple took a page from the entertainment industry in how to structure and plan a project...

Model-View-Controller

Before we get into storyboards in iOS 9, it's best that we first discuss the basic flow of an iOS app and the concept of Model-View-Controller (MVC). Model-View-Controller is an architectural paradigm used in software engineering, programming, and even now in web design. We can think of the model portion of MVC as the logic or brains of an application's behavior. This logic is usually independent of the user interface and determines what to do with the app's data.

We've actually already gone over the model portion of MVC! The Swift programming language discussed in the previous chapter is that model; this is the case with its Objective-C predecessor and any other programming language used in iOS or any other game development. Your game's code controls what to do with the player, level, and enemy/goal data.

The view portion of MVC is the visual representation of the model. This of course would include the numerous visual aspects of our games...

An iOS app's lifecycle

Before we move on to working with storyboards, segues, and the foundation of our game apps, it's best we go over the overall lifecycle of an iOS app as it's important to know the entry points of our code and various objects/structures of our apps.

Insert app lifecycle imagery here before we move on to working with storyboards, segues, and the foundation of our game apps. It's best we go over the overall lifecycle of an iOS app as it's important to know the entry points of our code and various objects/structures of our apps.

Anyone who has worked with C/C++, Java, or other languages will be familiar with the main() function. The main() function is used to designate your program's main entry point. The preceding example is how Apple designates the typical main function for apps. Essentially what this...

Storyboards and segues

Let's now finally get to working with these tools and learn the basics of structuring game apps on a broader storyboard level. As of the writing of this book, the latest version of Xcode available is version 7.0. This will be the version we shall work with, but Xcode is always updating with even a beta version available to separately test the newest features.

Visit https://developer.apple.com/xcode/ to download and read up on all that Xcode has to offer for iOS developers.

To start structuring your app using storyboards, follow these instructions:

  1. First, open Xcode in your Applications folder (or in your Dock if you placed it there for easy access).
  2. Next, click on Create a new Xcode Project.
    Storyboards and segues
  3. You will now be asked to choose a template preset.
  4. For the sake of just understanding storyboards and segues, select the Single View Application template. (Don't worry, we will be using the game template in the next chapter).
    Storyboards and segues
  5. Now we choose our project's options. Name...

Storyboards versus coding

There's no single correct way to do the design structure of your app as long as the MVC model is followed. Actually, there are programmers out there who are completely fine with just using the initial view controller and never use a single Nib or storyboard file; thus purely building their game controlled by the logic of their code and calls to the various View objects programmatically. In iOS development, there's somewhat of a design split between three main branches, hardcoding, Nibs, and storyboards. The original methodology was coding; Nibs came in later to first allow direct visual editing in Xcode and then that evolved into Storyboards, further built upon with the addition of Auto Layout.

The reason there's a split between some developers and studios on the visual structure methodology of an iOS app is because one drawback to Nibs and storyboards are their lack of portability. If you wanted to port your game to another platform, such as Android...

Summary

In this chapter, we went over a number of app project structuring and introduction topics. First, we went over the Model-View-Controller paradigm followed by all apps, game or not, and the overall lifecycle of an iOS app that follows this structuring. Next, we reviewed the entry point(s) and pathway of your code in a typical app as well as the upper-level objects used along the way, such as the Application system object, the AppDelegate class, and view controller. Last but not least, we discussed the main topic of the chapter—storyboards, segues, and instructions on how to create a simple game flow structure. From here, we can see how relatively easy and quick it can be to structure various scenes for your game and transition between them with segues. Again, note that although storyboards are recommended, they can simply start as a general guide toward the final product, which gives you, the developer, the ability to visualize your game even if in the end preferring a more...

Left arrow icon Right arrow icon

Description

Game development has always been a combination of programming and art, and mobile game development is no exception to this rule. The iOS platform has been both a staple in the ever-growing mobile game market, as well as a launching point for many game developers (hobby and career-wise). The features and frameworks available in iOS 9 continue to cater to the synergy of design and computer engineering, using tools that allow developers to take a game idea from concept to application in record time. Whether you are new to iOS and game development as a whole, or are an experienced programmer wanting to learn the latest features of the platform, iOS 9 Game Development Essentials will provide you with crucial insight into this widely used platform. Starting with the Swift programming language, this book gets the ball rolling with code concepts and game-centric code samples right from the get-go, giving you get a solid understanding of Apple’s cutting-edge programming language. The book takes you through iOS game development concepts and introduces the various frameworks that allow you to develop robust, reusable, and intelligent game components in both 2D and 3D game environments.
Estimated delivery fee Deliver to Colombia

Standard delivery 10 - 13 business days

$19.95

Premium delivery 3 - 6 business days

$40.95
(Includes tracking information)

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 06, 2015
Length: 224 pages
Edition : 1st
Language : English
ISBN-13 : 9781784391430
Vendor :
Apple
Languages :
Tools :

What do you get with Print?

Product feature icon Instant access to your digital eBook copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Estimated delivery fee Deliver to Colombia

Standard delivery 10 - 13 business days

$19.95

Premium delivery 3 - 6 business days

$40.95
(Includes tracking information)

Product Details

Publication date : Nov 06, 2015
Length: 224 pages
Edition : 1st
Language : English
ISBN-13 : 9781784391430
Vendor :
Apple
Languages :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
$19.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
$199.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts
$279.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total $ 136.97
iOS 9 Game development Essentials
$38.99
Swift 2 Blueprints
$48.99
iOS Game Development By Example
$48.99
Total $ 136.97 Stars icon

Table of Contents

9 Chapters
1. The Swift Programming Language Chevron down icon Chevron up icon
2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues Chevron down icon Chevron up icon
3. SpriteKit and 2D Game Design Chevron down icon Chevron up icon
4. SceneKit and 3D Game Design Chevron down icon Chevron up icon
5. GameplayKit Chevron down icon Chevron up icon
6. Exhibit the Metal in Your Game Chevron down icon Chevron up icon
7. Publishing Our iOS Game Chevron down icon Chevron up icon
8. The Future of iOS Game Development Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.2
(5 Ratings)
5 star 0%
4 star 0%
3 star 40%
2 star 40%
1 star 20%
Karl Vittel Feb 12, 2016
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
because swift is not a big language as of today and it changes a lot from version to version, it is very difficult to get started and to get examples in the web. so I thought buying a few books could help.this book is atleast uptodate as of today (feb 2016)there are a number of good examples that really help to get started with severalbut its not very deep or detailed - and a lot of stuff is missing
Amazon Verified review Amazon
Benjamin Schoenecker Jan 25, 2016
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
I think this book is decent. It gives kind of a drawn out introduction to Swift that basically is a beginners guide to basic swift syntax. The examples move pretty quickly through the content and don't go into a lot of detail or things like best practices. Some useful info, but more of a skimming over of all of the newer XCode game development features.
Amazon Verified review Amazon
Nicholas M. Turner Sep 09, 2016
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
He just skims over everything. I read some of it, but i was already disappointed he didn't say he uses swift(worse language than VB) and he has 8 pages on gameplaykit? whatever
Amazon Verified review Amazon
Amazon Customer Jan 12, 2016
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
This book just regurgitates the information presented by Apple at WWDC 2015, with code snippets from Apple's freely available samples. There is no original content or thought in this book at all.
Amazon Verified review Amazon
John Gambrell Jun 01, 2016
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
Unless you are completely new to Game development and have literally no idea where to start this is a waste. And what info it did have can be found online.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is the delivery time and cost of print book? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela