Victory or Defeat: Win and Lose Conditions
Now that we have a basic gameplay experience, it’s time to make the game end with the outcomes of winning or losing. One common way to implement this is through separated components with the responsibility of overseeing a set of objects to detect certain situations that need to happen, such as the player’s life becoming 0 or all of the waves being cleared. We will implement this through the concept of managers, components that will manage and monitor several objects.
In this chapter, we will examine the following manager concepts:
- Creating object managers
- Creating game modes
- Improving our code with events
With this knowledge, you will be able to not only create the victory and loss conditions of the game but also do this in a properly structured way using design patterns such as Singleton and Event Listeners. These skills are not only useful for creating the winning and losing code of the...