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Hands-On System Programming with C++

You're reading from   Hands-On System Programming with C++ Build performant and concurrent Unix and Linux systems with C++17

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789137880
Length 552 pages
Edition 1st Edition
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Author (1):
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Dr. Rian Quinn Dr. Rian Quinn
Author Profile Icon Dr. Rian Quinn
Dr. Rian Quinn
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Table of Contents (16) Chapters Close

Preface 1. Getting Started with System Programming 2. Learning the C, C++17, and POSIX Standards FREE CHAPTER 3. System Types for C and C++ 4. C++, RAII, and the GSL Refresher 5. Programming Linux/Unix Systems 6. Learning to Program Console Input/Output 7. A Comprehensive Look at Memory Management 8. Learning to Program File Input/Output 9. A Hands-On Approach to Allocators 10. Programming POSIX Sockets Using C++ 11. Time Interfaces in Unix 12. Learning to Program POSIX and C++ Threads 13. Error – Handling with Exceptions 14. Assessments 15. Other Books You May Enjoy

Introducing the C++ allocators

C++ allocators define a template class that allocates memory for a specific type T and are defined by the allocator concept definition. There are two different types of allocators:

  • Allocators that are equal
  • Allocators that are unequal

An allocator that is equal is an allocator that can allocate memory from one allocator and deallocate memory from another, for example:

myallocator<myclass> myalloc1;
myallocator<myclass> myalloc2;

auto ptr = myalloc1.allocate(1);
myalloc2.deallocate(ptr, 1);

As shown in the preceding example, we create two instances of myallocator{}. We allocate memory from one of the allocators and then deallocate memory from the other allocator. For this to be valid, the allocators must be equal:

myalloc1 == myalloc2; // true

If this does not hold true, the allocators are considered unequal, which greatly complicates how...

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