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Hands-On Functional Programming in Rust

You're reading from   Hands-On Functional Programming in Rust Build modular and reactive applications with functional programming techniques in Rust 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788839358
Length 249 pages
Edition 1st Edition
Languages
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Author (1):
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Andrew Johnson Andrew Johnson
Author Profile Icon Andrew Johnson
Andrew Johnson
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Table of Contents (12) Chapters Close

Preface 1. Functional Programming – a Comparison 2. Functional Control Flow FREE CHAPTER 3. Functional Data Structures 4. Generics and Polymorphism 5. Code Organization and Application Architecture 6. Mutability, Ownership, and Pure Functions 7. Design Patterns 8. Implementing Concurrency 9. Performance, Debugging, and Metaprogramming 10. Assessments 11. Other Books You May Enjoy

Learning the rules of ownership

Rust has three rules of ownership:

  • Each value in Rust has a variable that's called its owner
  • There can only be one owner at a time
  • When the owner goes out of scope, the value will be dropped

In the simplest case, we can define a block with a variable that goes out of scope at the end of the block:

fn main()
{
//variable x has not yet been defined
{
let x = 5;
//variable x is now defined and owned by this context

//variable x is going out of scope and will be dropped here
}
//variable x has gone out of scope and is no longer defined
}

We have brushed against the first two rules of ownership and lifetimes in previous chapters. However, this is the first chapter in which we have needed to work with the third rule—drop.

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