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Hands-On Design Patterns with C++
Hands-On Design Patterns with C++

Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications , Second Edition

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Profile Icon Fedor G. Pikus
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Full star icon Full star icon Full star icon Full star icon Half star icon 4.5 (11 Ratings)
Paperback Jul 2023 626 pages 2nd Edition
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Profile Icon Fedor G. Pikus
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Full star icon Full star icon Full star icon Full star icon Half star icon 4.5 (11 Ratings)
Paperback Jul 2023 626 pages 2nd Edition
eBook
$35.98 $39.99
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Hands-On Design Patterns with C++

An Introduction to Inheritance and Polymorphism

C++ is, first and foremost, an object-oriented language, and objects are the fundamental building blocks of a C++ program. Class hierarchies are used to express relationships and interactions between different parts of a software system, define and implement interfaces between components, and organize data and code. While this isn’t a book for teaching C++, the aim of this chapter is to give the reader enough knowledge about C++ language features as they relate to classes and inheritance, which will be used in later chapters. To that end, we won’t attempt to completely describe the C++ tools for working with classes but introduce the concepts and language constructs that will be used throughout this book.

The following topics will be covered in this chapter:

  • What are classes and what is their role in C++?
  • What are class hierarchies and how does C++ use inheritance?
  • What is runtime polymorphism and how is it used in C++?

Classes and objects

Object-oriented programming is a way to structure a program by combining the algorithms and the data that the algorithms operate on into single entities called objects. Most object-oriented languages, including C++, are class-based. A class is a definition of an object—it describes the algorithms and the data, its format, and its relations to other classes. An object is a concrete instantiation of a class, that is, a variable. An object has an address, which is a location in memory. A class is a user-defined type. In general, any number of objects can be instantiated from the definition provided by the class (some classes limit the number of objects that can be created, but this is an exception, not the norm).

In C++, the data contained in a class is organized as a collection of data members, or variables, of different types. The algorithms are implemented as functions—the methods of the class. While there’s no language requirement that the data members of a class should be somehow relevant to the implementation of its methods, it’s one of the signs of good design when the data is well encapsulated in the classes, and the methods have limited interaction with external data.

This concept of encapsulation is central to the classes in C++—the language allows us to control which data members and methods are public—visible outside of the class, and which are internal—private to the class. A well-designed class has mostly, or only, private data members, and the only public methods are those needed to express the public interface of the class—in other words, what the class does. This public interface is like a contract—the class designer promises that this class provides certain features and operations. The private data and methods of the class are part of the implementation, and they can be changed as long as the public interface, the contract we’ve committed to, remains valid. For example, the following class represents a rational number and supports the increment operation, as exposed by its public interface:

class Rational { public:
  Rational& operator+=(const Rational& rhs);
};

A well-designed class doesn’t expose any more of the implementation details than it has to through its public interface. The implementation isn’t part of the contract, although the documented interface may impose some restrictions on it. For example, if we promise that all rational numbers don’t contain any common multipliers in the numerator and denomination, the addition should include the step of canceling them. That would be a good use of a private member function—the implementation of several other operations will need to call it, but the client of the class never needs to call it because every rational number is already reduced to its lowest terms before it’s exposed to the callers:

class Rational {
  public:
  Rational& operator+=(const Rational& rhs); private:
  long n_; // numerator
  long d_; // denominator
  void  reduce();
};
Rational& Rational::operator+=(const Rational& rhs) {
  n_ = n_*rhs.d_ + rhs.n_*d_;
  d_ = d_*rhs.d_; reduce();
  return *this;
}
Rational a, b; a += b;

The class methods have special access to the data members—they can access the private data of the class. Note the distinction between the class and the object here—operator+=() is a method of the Rational class and is invoked on the object, a. However, it has access to the private data of the b object as well, because a and b are objects of the same class. If a member function references a class member by name without any additional qualifiers, then it’s accessing a member of the same class it’s invoked on (we can make it explicit by writing this->n_ and this->d_). Accessing members of another object of the same class requires a pointer or a reference to that object, but is otherwise not restricted, as would have been the case if we tried to access a private data member from a non-member function.

By the way, C++ also supports C-style structs. But in C++, a struct isn’t limited to just an aggregate of data members—it can have methods, public and private access modifiers, and anything else classes have. From a language point of view, the only difference between a class and a struct is the default access—in a class, all members and methods are private by default, while in a struct they’re public. Beyond that, the use of structs instead of classes is a matter of convention—traditionally, structs are used for C-style structs (structs that would be legal in C) as well as almost C-style structs, for example, a struct with only a constructor added. Of course, this boundary isn’t precise and is a matter of coding styles and practices in each project or team.

In addition to the methods and data members we’ve seen, C++ also supports static data and methods. A static method is very similar to a regular non-member function—it isn’t invoked on any particular object, and the only way it can get access to an object of any type is through its arguments. However, unlike a non-member function, a static method retains its privileged access to the private data of the class.

Classes by themselves are a useful way to group together (encapsulate) the algorithms and the data they operate on and to limit access to some data. However, the most powerful object-oriented features of C++ are inheritance and the resulting class hierarchies.

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Key benefits

  • Delve into the core patterns and components of C++ to master application design
  • Learn tricks, techniques, and best practices to solve common design and architectural challenges
  • Understand the limitation imposed by C++ and how to solve them using design patterns

Description

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.

Who is this book for?

This book is for experienced C++ developers and programmers who wish to learn about software design patterns and principles and apply them to create robust, reusable, and easily maintainable programs and software systems.

What you will learn

  • Recognize the most common design patterns used in C++
  • Understand how to use C++ generic programming to solve common design problems
  • Explore the most powerful C++ idioms, their strengths, and their drawbacks
  • Rediscover how to use popular C++ idioms with generic programming
  • Discover new patterns and idioms made possible by language features of C++17 and C++20
  • Understand the impact of design patterns on the program's performance

Product Details

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Publication date : Jul 21, 2023
Length: 626 pages
Edition : 2nd
Language : English
ISBN-13 : 9781804611555
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Product Details

Publication date : Jul 21, 2023
Length: 626 pages
Edition : 2nd
Language : English
ISBN-13 : 9781804611555
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Table of Contents

25 Chapters
Part 1: Getting Started with C++ Features and Concepts Chevron down icon Chevron up icon
Chapter 1: An Introduction to Inheritance and Polymorphism Chevron down icon Chevron up icon
Chapter 2: Class and Function Templates Chevron down icon Chevron up icon
Chapter 3: Memory and Ownership Chevron down icon Chevron up icon
Part 2: Common C++ Idioms Chevron down icon Chevron up icon
Chapter 4: Swap – from Simple to Subtle Chevron down icon Chevron up icon
Chapter 5: A Comprehensive Look at RAII Chevron down icon Chevron up icon
Chapter 6: Understanding Type Erasure Chevron down icon Chevron up icon
Chapter 7: SFINAE, Concepts, and Overload Resolution Management Chevron down icon Chevron up icon
Part 3: C++ Design Patterns Chevron down icon Chevron up icon
Chapter 8: The Curiously Recurring Template Pattern Chevron down icon Chevron up icon
Chapter 9: Named Arguments, Method Chaining, and the Builder Pattern Chevron down icon Chevron up icon
Chapter 10: Local Buffer Optimization Chevron down icon Chevron up icon
Chapter 11: ScopeGuard Chevron down icon Chevron up icon
Chapter 12: Friend Factory Chevron down icon Chevron up icon
Chapter 13: Virtual Constructors and Factories Chevron down icon Chevron up icon
Chapter 14: The Template Method Pattern and the Non-Virtual Idiom Chevron down icon Chevron up icon
Part 4: Advanced C++ Design Patterns Chevron down icon Chevron up icon
Chapter 15: Policy-Based Design Chevron down icon Chevron up icon
Chapter 16: Adapters and Decorators Chevron down icon Chevron up icon
Chapter 17: The Visitor Pattern and Multiple Dispatch Chevron down icon Chevron up icon
Chapter 18: Patterns for Concurrency Chevron down icon Chevron up icon
Assessments Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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(11 Ratings)
5 star 54.5%
4 star 36.4%
3 star 9.1%
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N/A Feb 21, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Feefo Verified review Feefo
Dan Okken Sep 06, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is great for anyone who has base knowledge of C++ and wants to learn me details. It covers many topics and idioms that people should know about older C++ (pre C++11) as well as current best practices. It has great examples and covers a good list design patterns to help transition a C++ engineer to a more modern C++ one.Most chapters start with the basics of a topic and build on that to teach the more complicated bits while sprinkling nuggets of truth and reasoning for why a language construct works that particular way. The author then tends to end a chapter on how the focused idiom or design pattern applies in the C++20 environment before providing a nice concise summary of the chapter.I like how the author included actual Google Benchmark results for many of the examples to show how the C++ idioms perform when compared to each other. These will be of great value as caparison reference material when evaluating which to use in practical situations. He also put some links to the Cpp Core Guidelines documentation where applicable.Some chapters tend to jump from example to example to example without breaking up into some subsection. Maybe it is a personal preference but I tend to learn better when there are shorter smaller subsections delineated with some bold subheading.An excellent book overall.
Amazon Verified review Amazon
Naveen Kumar Oct 09, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
It's a good book if you are trying to improve your C++ skills. This book contains modern C++ strategies to work on your skills. This book is not for beginners, one should have knowledge of C++ and practicing C++. This book talks about approximately every data structure of C++. Along with improving your current practices you will learn new things of C++ 17. I highly recommend this book to someone who is actively practicing their C++ skills in their jobs.
Amazon Verified review Amazon
xitan qiang Aug 25, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I came across Fedor in CPPNOW conference and was impressed by his deep knowledge in C++ and willing to share. Since then, I have read Fedor's 1st edition of his C++ Design Pattern book and in the middle of reading the 2nd edition.I highly recommend this book to intermediate and above C++ programmers, who wants an elevate in designing robust and extendable softwares. Even though design pattern is usually universal to all programming languages, as a C++ expert, Fedor's book mainly focuses on using C++ and it's latest language features as examples to walk readers through these important design patterns.I like the 2nd edition more than the 1st edition in that:- Code examples are organized better. All code examples have index(name) so it’s easier to find the corresponding code in the online repo.- Included C++ 20 features, such as concepts in SFINAE and subsequent chapters such as CRTP. In the meanwhile, Fedor didn't forget to also mention earlier language features as a retrospect.- Chapters cross reference each other more. i.e. CRTP references a lot of Policy based design. This gives reader much more insight and find synergy when reading different chapters.- The book is organized in a natural learning order by throwing out a question, and walk through a "natural" thinking way of solving it.- It covers a lot of details that can be practical. I really like Strategy and Policy based design pattern chapters. These were more advanced features to me in the past, but with this book, I am more confident to use these features more often.To make it more useful, I would recommend adding a section right before or after the "Summary" section in each chapter using bullet points to summarize the different scenarios such design pattern could be used. This is usually mentioned throughout the chapters, but bullet point summary of the scenarios/use-cases would be helpful/time-saving when reading the book for the second time.
Amazon Verified review Amazon
Bo Yang Aug 21, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
You might think that this is another one of those “design patterns” books that contain encyclopedic design patterns but have little information on how to implement them into your code. However, this book is different. The author has chosen widely used patterns in modern C++ designs and shows how they are implemented and when they should be used. So you will see many examples (as the book title suggests: this is a “hands-on” book). I like the way the author explains the problems by showing code snippets (as Linus Torvalds’ quote goes: “show me the code”).What I like most about the book is the way the author walks the reader step by step into the depth. Unlike other design pattern books, this book doesn’t start by talking about design patterns directly. Instead, the author lays out the necessary (C++) basis first and then applies them later to the design examples. Even for the “basis”, the author talks about them in great depth that you may not be able to find in other C++ programming books. As an experienced C++ programmer, I found this to be a bonus point of the book because it answers a lot of WHYs that I’ve been wondering about for years (have you ever been curious how type erasure is implemented in C++?).One thing worth mentioning is that this book is not for C++ beginners (I don’t think any design pattern books should be for beginner programmers though). It requires a certain level of C++ knowledge to understand. But the good thing is that the author recommended C++ programming books in each chapter in case the reader needs help understanding the example code.This book is definitely in my personal book library!
Amazon Verified review Amazon
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