From now on, we will get our feet wet by creating a project, and get a gist of what we have learned about Behavior Trees. In this section, we are going to create a simple tree, but as we learn more about other topics in the following chapters, we will iterate over the tools for Behavior Trees. As a result, this will provide you with a better understanding of the tools that are required to create awesome Behavior Trees. Then, in Chapter 8, Designing Behavior Trees - Part I, Chapter 9, Designing Behavior Trees - Part II, and Chapter 10, Designing Behavior Trees - Part III, we will be focusing on how to create and design a Behavior Tree from scratch that chases the player, which will give you a practical approach to Behavior Trees.
So, to be able test the techniques that we are going to explore in this book, we need to create a project. By doing this, you...