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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Jungle Jump – Running and Jumping in a 2D Platformer

In this chapter, you’ll build a platformer game in the tradition of classics such as Super Mario Bros. Platform games are a very popular genre, and understanding how they work can help you make a variety of different game styles. If you’ve never attempted making one before, the player movement in platformers can be surprisingly complex to implement, and you’ll see how Godot’s CharacterBody2D node has features to help you in that process.

In this project, you will learn about the following:

  • Using the CharacterBody2D node
  • Using the Camera2D node
  • Combining animations and user input to produce complex character behavior
  • Designing levels using TileMap
  • Creating an infinitely scrolling background using ParallaxLayer
  • Transitioning between scenes
  • Organizing your project and planning for expansion

Here is a screenshot of the completed game:

Figure 4.1: Completed game screenshot
...
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