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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Layers and tags


If you already have in mind what are you going to do, it's good to set everything up at the beginning. In particular, Unity has some labels that can be given to game objects. These are layers and tags. Unity uses these two properties to discriminate amongst certain kinds of game objects.

By default, some of them are already defined, but we need a few more for our project. From the toolbar menu, we can access the layers and tags settings by navigating to Edit | Project Settings | Tags and Layers. As a result, the Inspector should now look like the following screenshot:

Note

In this menu, we also have the possibility to change the sorting layers for rendering 2D objects. However, as mentioned earlier, we will use Z-Buffering to achieve the same effect.

Let's expand the Tags menu, as follows:

To add a new tag, just press on the + button in the bottom-right corner. We need to add two tags, respectively Enemy and Projectile, as shown in the following screenshot:

In fact, we will need...

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