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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Text handling

Applications with a graphical user interface (and games surely fall into this category) are able to interact with users by displaying text and by expecting textual input from the user. We have already scratched the surface of this topic in the previous chapter by using the QString class. Now, we will go into more details.

Manipulating strings

Text in Qt is internally encoded using Unicode, which allows to represent characters in almost all languages spoken in the world and is de facto standard for native encoding of text in most modern operating systems. You have to be aware though that contrary to the QString class, the C++ language does not use Unicode by default. Thus, each string literal (that is, each bare text you wrap in quotation marks) that you enter in your code needs to be converted to Unicode first before it can be stored in any of Qt's string handling classes. By default, this is done implicitly assuming that the string literal is UTF-8 encoded, but QString...

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