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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Summary

In this chapter, we started by introducing some of the most important concepts of the Unity animation system, such as Animation Clips, Animator Controllers, Avatar, and the Animator component. Then, we demonstrated how to implement 3D animation in Unity, including how to import animation assets into the Unity Editor, how to create an Animation Event on an Animation Clip, how to set up animation parameters to control an animation via C# code, and so on.

We also discussed how to implement 2D animation in Unity. The implementation of 2D animation is different from the implementation of 3D animation. A common implementation technique for 2D animation is to use Sprite Animations, which are Animation Clips that are created for 2D assets.

Finally, we explored some best practices for implementing animation in Unity to optimize the performance problems caused by the animation system.

In the next chapter, we will learn about the Physics system in Unity, and at the same time...

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