Understanding the camera system
In Chapter 4, Adjusting Cameras and Lights, we briefly touched on the concept of a camera in Blender. We learned that we couldn’t render a scene without one. Although we took a render in the end by introducing a camera, we never talked about the different settings a camera can have. That was done intentionally because the know-how we would attain in Blender would not directly transfer to Godot. Fortunately, now is the right time to study in detail what a camera can do for enhancing the gameplay experience.
Not only are we going to get to know how to set up a camera that suits our game, but we are also going to discover different types of cameras Godot has in its inventory. As usual, or as it is something you might hear as a joke on internet forums and memes, there must be a node for this type of thing in Godot.
Yes, there is. In fact, there are four camera nodes, as outlined here:
- Camera: This is the core class that serves as the...